Textures for Planets

Getting Started

Texture for Planets is a tool that allows you to easily bulk generating wrapping textures for worlds to use in space art, space games, or whatever the reason the reason you're here. By easily setting up and configuring a set of steps, the tool will randomly then generate wrapping textures in a folder of your choice.

This tutorial walks through generating textures for heavily cratered Martian like planets.


When you first start Textures for Planets it asks you to select a preset. This will setup all the basic you need to generate textures for similar worlds. Select the Martian present.

Generating Preview

The main window is divided into two sections. On the left is the steps used to create the textures and on the right is a preview of what planet textures may look like given the steps on the left. The tool has started generating a preview of our Martian world.

You can keep working while the preview is generating. If you change something, it will just restart.

Increase the Detail

The first step is the "Create World" step. This tells the engine how detailed a world to generate. For smaller textures decrease the value as higher numbers require more time and memory.

Double click on the "Create World" step and drag the slider to 8 to increase the detail level. Click OK once complete.

Add More Craters

Typically after the world is setup effects and such are added. Double click on the "Crater" tool entry. Notice the available parameters allow you to configure the minimum and maximum sizes for the craters and the numeric range of how many to put on the planet. When generating each texture a random number between this range will be selected. Increase the minimum and maximum number per planet to 300. Click OK when done.

Generate Textures

Once you're happy with the texture setup, click the "Run" button in the toolbar to bulk generate png files of your highly cratered Martian worlds. You will be asked to save your project which would allow you to re-open the same steps for use again. After saving (or not), select a folder in which to save the texture images.

Wait a Bit

Depending on the detail, tools, and number of worlds this may take a while. It's a free tool! Be patient.

Use Your Textures

As the textures are generated they will appear in the selected folder. Notice that the steps have two output formats: icosahedral and equirectangular. Based on your needs you can use either or both by deleting or adding steps to your project.


1024x512 equirectangular projection of the very cratered Martian like world.

1024x512 icosahedral projection of the very cratered Martian like world.